- How is CPS calculated?
- CPS is your total clicks divided by the length of the test in seconds. 30 clicks in a 5-second test is 30 ÷ 5 = 6.00 CPS. 112 clicks in 10 seconds is 11.20 CPS. The timer starts on your first click, and that click counts as click 1, so you're never penalized for the half second it takes to move your hand onto the area. The test ends exactly when the time is up. A click that lands even 10 milliseconds late doesn't count.
- What's a good clicks per second score?
- Most people clicking normally with one finger land somewhere between 5 and 8 CPS, which is why this test calls that range a normal hand. 8 to 11 CPS is fast and usually means you're practicing or using a clicking technique. 11 CPS and up is where jitter and butterfly clickers live. Under 5 CPS usually means you're warming up, clicking on a trackpad, or pacing yourself for a long test. The score isn't a measure of anything beyond how fast your finger and your mouse switch can go.
- Which test length should I pick?
- Use 5 or 10 seconds for a score you can compare with friends — that's what most people quote. A 1-second test mostly measures a burst and swings a lot between tries, because a single extra click moves the score by a full 1.00 CPS. A 30- or 60-second test measures endurance: your CPS drops as your hand tires, so expect a lower number than your 5-second score. If you're training, run the same length every time so the numbers mean something.
- What are jitter clicking and butterfly clicking?
- Jitter clicking means tensing your forearm and wrist so your finger vibrates on the button, which turns a muscle tremor into rapid clicks. Butterfly clicking means alternating two fingers, usually index and middle, on the same button. Both can push well past what a single relaxed finger manages. Jitter clicking is hard on your wrist, so take breaks and stop if it hurts. Butterfly clicking can also produce double clicks from the mouse switch, which some game servers flag.
- Why does my score change between mice?
- The switch under the button matters. Mice have a debounce delay, a short window where the mouse ignores extra signals so one press doesn't register twice. A longer delay caps how fast clicks can register, and a worn switch can send accidental double clicks that inflate your score. Trackpads are usually slower than a mouse because tap-to-click has its own delay. If you're comparing scores, use the same mouse and the same test length.
- Why does the click area lock after the test?
- Because your hand doesn't stop the instant the timer does. On a lot of click test sites, that trailing click lands after the end and immediately starts a new test, wiping the result you wanted to see. Here, the area shows Hold on… for one second after the test ends and ignores every press in that window. After that it goes back to Click here to start, and your result stays on screen until you begin again.
- Does CPS matter in Minecraft PvP?
- It depends on the version. In Minecraft 1.8 and earlier combat, every click can be an attack, so higher CPS means more hits and more knockback control — that's why 1.8 PvP players practice jitter and butterfly clicking. Minecraft 1.9 added an attack cooldown, so spamming clicks does less and timing each swing matters more. Some servers also cap CPS or flag very high scores as a possible auto-clicker, so check the server rules before you show off a 15.
- Is the timing accurate?
- The test uses your browser's high-resolution clock, performance.now(), not the system clock, so it isn't thrown off by clock adjustments. The result is based on when the time actually ran out, so even if you switch tabs mid-test the test still ends on time. Right-clicks and middle-clicks don't count, and holding Space down counts once, not once per key repeat. Everything happens in your browser — nothing is sent anywhere.